Rumors of a Reaper
White Clouds, Chapter 6
Mission Overview
The monthly mission for White Clouds, Chapter 6 is The Underground Chamber. Note: the following data is for Maddening mode, Normal/Hard mode may differ.
Conditions
| Victory Condition | Defeat Condition |
|---|---|
| Defeat the Death Knight or rout all other enemies | Byleth dies, the player's army is routed, or 25 turns pass |
Initial Units
| Player | Enemy | NPC |
|---|---|---|
| 10 | 32 | 0 |
Enemies
| Enemy | Abilities | Count |
|---|---|---|
| Myrmidon | Sword Prowess Lv 3 | 2 |
| Myrmidon | Sword Prowess Lv 3 | 1 |
| Soldier | Lance Prowess Lv 3 | 3 |
| Armored Knight | Axe Prowess Lv 4 | 2 |
| Armored Knight | Axe Prowess Lv 4 | 4 |
| Cavalier | Canto, Lance Prowess Lv 4, Swordbreaker+ | 1 |
| Archer | Bow Prowess Lv 4, Bowrange +1, Poison Strike | 6 |
| Archer | Bow Prowess Lv 4, Bowrange +1, Poison Strike | 1 |
| Mage | Fire, Reason Lv 4, Magic +2 | 3 |
| Mage | Fire, Reason Lv 4, Magic +2 | 1 |
| Mage | Fire, Reason Lv 4, Magic +2 | 2 |
| Dark Mage | Miasma Δ, Heartseeker, Reason Lv 4, Seal Strength | 2 |
| Dark Mage | Miasma Δ, Heartseeker, Reason Lv 4, Seal Strength | 2 |
| Priest | Heal, White Magic Heal +5, Magic +2 | 1 |
| Death Knight | Murderous Intent, Canto, Lancefaire, Commander, Counterattack, Mastermind, Poison Strike, Lance Prowess Lv 3 | 1 |
| Cavalier | Canto, Lance Prowess Lv 4, Swordbreaker+ | 1 |
| Cavalier | Canto, Lance Prowess Lv 4, Swordbreaker+ | 1 |
| Archer | Bow Prowess Lv 4, Bowrange +1, Poison Strike | 1 |
Reinforcements
- Upon entering the room with many warp tiles, 2 Cavaliers and 1 Archer will appear in that room.
Obtainable Items
| Item | Source |
|---|---|
| Door Key x5 | Dropped by multiple enemies. |
| Chest Key | Dropped by enemy Armored Knight. |
| Vulnerary | Dropped enemy Archer. |
| Dark Seal | Dropped by Death Knight. |
| Levin Sword | Bottom chest. |
| March Ring | Top chest. |
| Magic Staff | Steal from enemy Mage |
| Magic Staff | Steal from enemy Priest (Maddening only) |
Notes
- There are several warp tiles that teleport units to different rooms. The destination of each warp tile is shown in the appendix.
- Most warp tiles need to be activated.
- Units can use their remaining movement after taking a warp tile, but cannot warp back.
- If you want to defeat the Death Knight, it is easiest to do so by saving a Stride gambit until the end, then rushing all your units towards them during the player phase.
- The right side lever will activate all warp tiles except for the top left one.
- You can reach all rooms of the map without using the warp tile near the starting position.