Three HousesThree Houses

Abilities

Special skills that units can equip which provide various benefits.

Learned Abilities

Abilities that anyone can learn by leveling up their skills.

List of Learned Abilities

IconNameEffectSource
Sword Prowess Lv 1Sword Prowess Lv 1
Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword.
Sword Rank E+
Sword Prowess Lv 2Sword Prowess Lv 2
Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword.
Sword Rank D+
Sword Prowess Lv 3Sword Prowess Lv 3
Grants Hit +7, Avo +13, and Crit Avo +7 when using a sword.
Sword Rank C+
Sword Prowess Lv 4Sword Prowess Lv 4
Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword.
Sword Rank B+
Sword Prowess Lv 5Sword Prowess Lv 5
Grants Hit +10, Avo +20, and Crit Avo +10 when using a sword.
Sword Rank A+
Lance Prowess Lv 1Lance Prowess Lv 1
Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance.
Lance Rank E+
Lance Prowess Lv 2Lance Prowess Lv 2
Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance.
Lance Rank D+
Lance Prowess Lv 3Lance Prowess Lv 3
Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance.
Lance Rank C+
Lance Prowess Lv 4Lance Prowess Lv 4
Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance.
Lance Rank B+
Lance Prowess Lv 5Lance Prowess Lv 5
Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance.
Lance Rank A+
Axe Prowess Lv 1Axe Prowess Lv 1
Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe.
Axe Rank E+
Axe Prowess Lv 2Axe Prowess Lv 2
Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe.
Axe Rank D+
Axe Prowess Lv 3Axe Prowess Lv 3
Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe.
Axe Rank C+
Axe Prowess Lv 4Axe Prowess Lv 4
Grants Hit +16, Avo +8, and Crit Avo +8 when using an axe.
Axe Rank B+
Axe Prowess Lv 5Axe Prowess Lv 5
Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe.
Axe Rank A+
Bow Prowess Lv 1Bow Prowess Lv 1
Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow.
Bow Rank E+
Bow Prowess Lv 2Bow Prowess Lv 2
Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow.
Bow Rank D+
Bow Prowess Lv 3Bow Prowess Lv 3
Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow.
Bow Rank C+
Bow Prowess Lv 4Bow Prowess Lv 4
Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow.
Bow Rank B+
Bow Prowess Lv 5Bow Prowess Lv 5
Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow.
Bow Rank A+
Brawling Prowess Lv 1Brawling Prowess Lv 1
Grants Hit +5, Avo +7, and Crit Avo +5 when brawling.
Brawl Rank E+
Brawling Prowess Lv 2Brawling Prowess Lv 2
Grants Hit +6, Avo +10, and Crit Avo +6 when brawling.
Brawl Rank D+
Brawling Prowess Lv 3Brawling Prowess Lv 3
Grants Hit +7, Avo +13, and Crit Avo +7 when brawling.
Brawl Rank C+
Brawling Prowess Lv 4Brawling Prowess Lv 4
Grants Hit +8, Avo +16, and Crit Avo +8 when brawling.
Brawl Rank B+
Brawling Prowess Lv 5Brawling Prowess Lv 5
Grants Hit +10, Avo +20, and Crit Avo +10 when brawling.
Brawl Rank A+
Reason Lv 1Reason Lv 1
Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic.
Reason Rank E+
Reason Lv 2Reason Lv 2
Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic.
Reason Rank D+
Reason Lv 3Reason Lv 3
Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic.
Reason Rank C+
Reason Lv 4Reason Lv 4
Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic.
Reason Rank B+
Reason Lv 5Reason Lv 5
Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic.
Reason Rank A+
Faith Lv 1Faith Lv 1
Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic.
Faith Rank E+
Faith Lv 2Faith Lv 2
Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic.
Faith Rank D+
Faith Lv 3Faith Lv 3
Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic.
Faith Rank C+
Faith Lv 4Faith Lv 4
Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic.
Faith Rank B+
Faith Lv 5Faith Lv 5
Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic.
Faith Rank A+
Authority Lv 1Authority Lv 1
Grants Mt +2 with gambits.
Authority Rank E+
Authority Lv 2Authority Lv 2
Grants Mt +4 with gambits.
Authority Rank D+
Authority Lv 3Authority Lv 3
Grants Mt +6 with gambits.
Authority Rank C+
Authority Lv 4Authority Lv 4
Grants Mt +8 with gambits.
Authority Rank B+
Authority Lv 5Authority Lv 5
Grants Mt +10 with gambits.
Authority Rank A+
SwordfaireSwordfaire
Grants Atk +5 when using a sword.
  • Class ability for Hero, Swordmaster, Assassin, Mortal Savant, Enlightened One
  • Sword Rank S+
BowfaireBowfaire
Grants Atk +5 when using a bow.
  • Class ability for Wyvern Master, Barbarossa, Sniper, Bow Knight
  • Bow Rank S+
FistfaireFistfaire
Grants Atk +5 when brawling.
  • Brawl Rank S+
  • Class ability for Grappler, War Master, War Monk/Cleric
Black TomefaireBlack Tomefaire
Grants Atk +5 when using black magic.
  • Class ability for Warlock, Mortal Savant, Dark Knight, Dark Flier
  • Reason Rank S+ for all units except Edelgard, Hubert, Lysithea, Hapi
White TomefaireWhite Tomefaire
Grants Atk +5 when using white magic.
  • Class ability for Holy Knight
  • Faith Rank S+
Dark TomefaireDark Tomefaire
Grants Atk +5 when using dark magic.
  • Class ability for Dark Knight
  • Reason Rank S+ for Edelgard, Hubert, Lysithea, Hapi
Sword Crit +10Sword Crit +10
Grants Crit +10 when using a sword.
  • Class ability for Swordmaster
  • Sword Rank S
Lance Crit +10Lance Crit +10
Grants Crit +10 when using a lance.
Lance Rank S
Axe Crit +10Axe Crit +10
Grants Crit +10 when using an axe.
Class ability for Warrior, Axe Rank S
Bow Crit +10Bow Crit +10
Grants Crit +10 when using a bow.
Bow Rank S
Brawl Crit +10Brawl Crit +10
Grants Crit +10 when brawling.
Brawl Rank S
Dexterity +4Dexterity +4
Increases Dex by 4.
Riding Rank C
Movement +1Movement +1
Increases Mv by 1.
Riding Rank A+
MastermindMastermind
Doubles skill experience earned in battle.
  • Lysithea personal ability
  • Sword Rank E+ for Jeritza
Rally StrengthRally Strength
Use Rally to grant Str +4 to an ally.
Authority Ranks (Raphael, C), (Ignatz, S), (Alois, D), (Balthus, D)
Rally MagicRally Magic
Use Rally to grant Mag +4 to an ally.
Authority Rank D for Hubert, Ingrid, Constance
Rally SpeedRally Speed
Use Rally to grant Spd +4 to an ally.
Authority Ranks (Hubert, S), (Annette C+), (Ignatz, D)
Rally DefenseRally Defense
Use Rally to grant Def +4 to an ally.
Authority Rank D for Seteth, Gilbert
Rally ResistanceRally Resistance
Use Rally to grant Res +4 to an ally.
Authority Ranks (Constance, C), (Hubert, C+), (Annette, D), (Seteth, S)
Rally MovementRally Movement
Use Rally to grant Mv +1 to an ally.
Authority Rank S for Byleth, Annette
Rally DexterityRally Dexterity
Use Rally to grant Dex +8 to an ally.
Authority Ranks (Ferdinand, D), (Hapi, D), (Ignatz, C+)
Rally LuckRally Luck
Use Rally to grant Lck +8 to an ally.
Authority Rank D for Flayn, Anna
Rally CharmRally Charm
Use Rally to grant Cha +8 to an ally.
Authority Ranks (Edelgard, S), (Dimitri, S), (Claude, S), (Dorothea, D), (Manuela, D)
Model LeaderModel Leader
Doubles experience earned for battalions.
Authority Rank C+ for Byleth, Edelgard, Dimitri, Claude, Yuri, Seteth
Defensive TacticsDefensive Tactics
Battalion endurance takes half damage.
Authority Rank B
Offensive TacticsOffensive Tactics
Grants Mt +5 and Hit +20 with gambits.
Authority Rank S+
SwordbreakerSwordbreaker
Grants Hit/Avo +20 when using a lance against sword users.
Lance Rank B
LancebreakerLancebreaker
Grants Hit/Avo +20 when using an axe against lance users.
Axe Rank B
Black Magic Range +1Black Magic Range +1
Increases black magic range by 1.
Class ability for Valkyrie, Reason Rank S for all units except Edelgard, Hubert, Lysithea, Hapi
Dark Magic Range +1Dark Magic Range +1
Increases dark magic range by 1.
Class ability for Valkyrie, Reason Rank S for Edelgard, Hubert, Lysithea, Hapi
White Magic Range +1White Magic Range +1
Increases white magic range by 1 for attacks that damage foes.
Faith Rank S
Weight -3Weight -3
Reduces total equipment weight by 3.
Heavy Armor Rank C
Weight -5Weight -5
Reduces total equipment weight by 5.
  • Class ability for Fortress Knight
  • Heavy Armor Rank A+
AxebreakerAxebreaker
Grants Hit/Avo +20 when using a sword against axe users.
Sword Rank B
Armored Effect NullArmored Effect Null
Nullifies any extra effectiveness against armored units.
Heavy Armor Rank S+
Cavalry Effect NullCavalry Effect Null
Nullifies any extra effectiveness against cavalry units.
Riding Rank S+
Flying Effect NullFlying Effect Null
Nullifies any extra effectiveness against fliers.
Flying Rank S+
Battalion DesperationBattalion Desperation
If unit initiates combat when battalion endurance is ≤ 1/3, unit's follow-up attack (if possible) occurs before foe's counterattack.
  • Authority Rank C for Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir
  • Authority Rank B for Balthus
  • Authority Rank A for Byleth, Hubert, Seteth
Battalion VantageBattalion Vantage
When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3.
  • Authority Rank C for Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine, Yuri, Anna
  • Authority Rank A for Dimitri, Ignatz
Battalion WrathBattalion Wrath
If foe initiates combat while unit's battalion endurance is ≤ 1/3, grants Crit +50.
  • Authority Rank C for Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert, Hapi, Jeritza
  • Authority Rank A for Annette, Claude
Battalion RenewalBattalion Renewal
Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
  • Authority Rank C for Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn
  • Authority Rank A for Edelgard
Alert StanceAlert Stance
If unit takes no action except Wait, grants Avo +15 for 1 turn.
Flying Rank B
Alert Stance+Alert Stance+
If unit takes no action except Wait, grants Avo +30 for 1 turn.
Flying Rank A+
Close CounterClose Counter
Allows unit to counterattack adjacent foes.
Bow Rank C

Personal Abilities

Abilities that are unique to a unit.

List of Personal Abilities

IconNameEffectSource
Imperial LineageImperial Lineage
Multiplies experience earned by 1.2.
Edelgard personal ability
Royal LineageRoyal Lineage
Multiplies experience earned by 1.2.
Dimitri personal ability
Leicester LineageLeicester Lineage
Multiplies experience earned by 1.2.
Claude personal ability
MastermindMastermind
Doubles skill experience earned in battle.
  • Lysithea personal ability
  • Sword Rank E+ for Jeritza
Officer DutyOfficer Duty
Grants Mt +5 with gambits.
Hubert personal ability
Lady KnightLady Knight
Grants Mt +3 and Hit +5 with gambits.
Ingrid personal ability
Watchful EyeWatchful Eye
Grants Hit +20.
Ignatz personal ability
Distinguished HouseDistinguished House
Unit deals 2 extra damage while in formation with a battalion.
Lorenz personal ability
Veteran KnightVeteran Knight
Unit takes 2 less damage while in formation with a battalion.
Gilbert personal ability
AdvocateAdvocate
Adjacent male allies deal 3 extra damage during combat.
Hilda personal ability
GuardianGuardian
Adjacent female allies deal 3 extra damage during combat.
Seteth personal ability
Lily's PoiseLily's Poise
Adjacent allies take 3 less damage during combat.
Flayn personal ability
Infirmary MasterInfirmary Master
Adjacent allies gain Crit Avo +10 during combat.
Manuela personal ability
PhilandererPhilanderer
If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Sylvain personal ability
RivalryRivalry
If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Leonie personal ability
Born FighterBorn Fighter
Adjacent foes suffer Avo -10 during combat.
Caspar personal ability
CatnapCatnap
If unit takes no action except Wait, recovers up to 10% of max HP.
Linhardt personal ability
Goody BasketGoody Basket
Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Raphael personal ability
SongstressSongstress
Adjacent allies recover up to 10% of max HP at the start of each turn.
Dorothea personal ability
Hunter's BoonHunter's Boon
Grants Crit +20 when foe's HP is ≤ 50%.
Petra personal ability
Live to ServeLive to Serve
When healing an ally with white magic, unit recovers the same amount of HP.
Mercedes personal ability
Survival InstinctSurvival Instinct
If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Shamir personal ability
Professor's GuidanceProfessor's Guidance
Multiplies this unit's and adjacent allies' experience earned by 1.2.
Byleth personal ability
AptitudeAptitude
Makes each stat 20% more likely to increase on level up.
Cyril personal ability
Staunch ShieldStaunch Shield
If unit takes no action except Wait, grants Def +4 for 1 turn.
Dedue personal ability
Lone WolfLone Wolf
Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Felix personal ability
Fighting SpiritFighting Spirit
Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Catherine personal ability
ConfidenceConfidence
Grants Hit/Avo +15 when unit is at full HP.
Ferdinand personal ability
Persecution ComplexPersecution Complex
Grants Atk +5 when unit is not at full HP.
Bernadetta personal ability
Animal FriendAnimal Friend
Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Marianne personal ability
PerseverancePerseverance
Use Rally to grant Str +4 to an ally.
Annette personal ability
Crest ScholarCrest Scholar
Use Rally to grant Mag +4 to an ally.
Hanneman personal ability
CompassionCompassion
Use Rally to grant Lck +8 to an ally.
Alois personal ability
LockpickLockpick
Allows unit to open doors and chests without keys.
Ashe personal ability
Professor's Guidance+Professor's Guidance+
Unit deals 2 extra damage during combat. Multiplies this unit's and adjacent allies' experience earned by 1.2.
Byleth personal ability (after story event)
Imperial Lineage+Imperial Lineage+
If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Edelgard personal ability (post-timeskip)
Royal Lineage+Royal Lineage+
Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Dimitri personal ability (post-timeskip)
Leicester Lineage+Leicester Lineage+
Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Claude personal ability (post-timeskip)
Murderous IntentMurderous Intent
If unit initiates combat, grants Hit +20 during combat.
Jeritza personal ability
Sacred PowerSacred Power
Adjacent allies deal 3 extra damage and take 3 less damage during combat.
Rhea personal ability, Master Enlightened One
Blade BreakerBlade Breaker
If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.
Jeralt personal ability
Honorable SpiritHonorable Spirit
If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
Yuri personal ability
King of GrapplingKing of Grappling
Grants Str/Def +6 when HP is <=50%.
Balthus personal ability
Circadian BeatCircadian Beat
Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
Constance personal ability
Monstrous AppealMonstrous Appeal
Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Hapi personal ability
Business ProsperityBusiness Prosperity
Grants Lck +5.
Anna personal ability

Budding Talent Abilities

Abilities that are learned after unlocking a budding talent.

List of Budding Talent Abilities

IconNameEffectSource
Black Magic Crit +10Black Magic Crit +10
Grants Crit +10 when using black magic.
Edelgard, Felix, Balthus budding talent (Reason).
Black Magic Avo +20Black Magic Avo +20
Grants Avo +20 when using black magic.
Sylvain budding talent (Reason).
White Magic Avo +20White Magic Avo +20
Grants Avo +20 when using white magic.
Dorothea, Byleth budding talent (Faith).
Darting BlowDarting Blow
If unit initiates combat, grants AS +6 during combat
  • Master Pegasus Knight
  • Jeritza budding talent (Flying).
Seal StrengthSeal Strength
If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat.
Ignatz budding talent (Reason).
Seal MagicSeal Magic
If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat.
Flayn budding talent (Reason).
Seal SpeedSeal Speed
If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat.
  • Ferdinand budding talent
  • Hilda budding talent (Heavy Armour).
Seal MovementSeal Movement
If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat.
Dimitri budding talent (Riding).
PassPass
Allows unit to pass through spaces occupied by foes.
Bernadetta and Anna budding talent (Riding).

Class Abilities

Abilities that all units in a certain class will have.

List of Class Abilities

IconNameEffectSource
SwordfaireSwordfaire
Grants Atk +5 when using a sword.
  • Class ability for Hero, Swordmaster, Assassin, Mortal Savant, Enlightened One
  • Sword Rank S+
LancefaireLancefaire
Grants Atk +5 when using a lance.
Class ability for Paladin, Falcon Knight, Great Knight, Death Knight, Great Lord, High Lord
AxefaireAxefaire
Grants Atk +5 when using an axe.
Class ability for Armored Lord, Emperor, Fortress Knight, Wyvern Rider, Wyvern Lord, Warrior, Great Knight, War Master
BowfaireBowfaire
Grants Atk +5 when using a bow.
  • Class ability for Wyvern Master, Barbarossa, Sniper, Bow Knight
  • Bow Rank S+
FistfaireFistfaire
Grants Atk +5 when brawling.
  • Brawl Rank S+
  • Class ability for Grappler, War Master, War Monk/Cleric
Black TomefaireBlack Tomefaire
Grants Atk +5 when using black magic.
  • Class ability for Warlock, Mortal Savant, Dark Knight, Dark Flier
  • Reason Rank S+ for all units except Edelgard, Hubert, Lysithea, Hapi
White TomefaireWhite Tomefaire
Grants Atk +5 when using white magic.
  • Class ability for Holy Knight
  • Faith Rank S+
Dark TomefaireDark Tomefaire
Grants Atk +5 when using dark magic.
  • Class ability for Dark Knight
  • Reason Rank S+ for Edelgard, Hubert, Lysithea, Hapi
Sword Crit +10Sword Crit +10
Grants Crit +10 when using a sword.
  • Class ability for Swordmaster
  • Sword Rank S
Axe Crit +10Axe Crit +10
Grants Crit +10 when using an axe.
Class ability for Warrior, Axe Rank S
Avo +10Avo +10
Increases Avo by 10.
Class ability for Pegasus Knight, Falcon Knight, and Wyvern Lord
Crit +20Crit +20
Increases Crit by 20.
Class ability for War Master
Fiendish BlowFiendish Blow
If unit initiates combat, grants Mag +6 during combat
  • Master Mage
  • Class ability for Dark Bishop
CharmCharm
Adjacent allies deal 3 extra damage during combat.
Class ability for Lord, Armored Lord, Emperor, Great Lord, High Lord, Wyvern Master, Barbarossa
HeartseekerHeartseeker
Adjacent foes suffer Avo -20 during combat.
Class ability for Dark Mage, Dark Bishop
FireFire
Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.
Class ability for Mage
Miasma ΔMiasma Δ
Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.
Class ability for Dark Mage, Dark Bishop
HealHeal
Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.
Class ability for Priest, War Monk/Cleric
Terrain ResistanceTerrain Resistance
Nullifies damage from terrain.
Class ability for Paladin, Bishop, Holy Knight, Enlightened One
VantageVantage
When foe initiates combat, unit still attacks first if HP is ≤ 50%.
  • Class ability for Hero
  • Master Mercenary
DanceDance
Use Dance to allow an ally to move again.
Class ability for Dancer
StealSteal
Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
  • Master Thief
  • Class ability for Thief
LocktouchLocktouch
Allows unit to open doors and chests without keys.
Class ability for Thief, Assassin, Trickster
StealthStealth
Makes it more difficult for foes to target unit.
Class ability for Assassin, Trickster
CantoCanto
Allows unit to move again after completing certain actions, if there is movement remaining.
Class ability for Cavalier, Paladin, Great Knight, Pegasus Knight, Falcon Knight, Wyvern Rider, Wyvern Lord, Bow Knight, Holy Knight, Dark Knight, Dark Flier, Valkyrie, Death Knight, Wyvern Master, Barbarossa
Bowrange +1Bowrange +1
Increases bow range by 1.
Class ability for Archer, Sniper
Bowrange +2Bowrange +2
Increases bow range by 2.
Class ability for Bow Knight
Black Magic Range +1Black Magic Range +1
Increases black magic range by 1.
Class ability for Valkyrie, Reason Rank S for all units except Edelgard, Hubert, Lysithea, Hapi
Dark Magic Range +1Dark Magic Range +1
Increases dark magic range by 1.
Class ability for Valkyrie, Reason Rank S for Edelgard, Hubert, Lysithea, Hapi
Unarmed CombatUnarmed Combat
Allows unit to fight without a weapon.
  • Class ability for Brawler, Grappler, War Monk/Cleric
  • Master Brawler
Black Magic Uses x2Black Magic Uses x2
Doubles the number of uses for black magic.
Class ability for Warlock, Gremory
Dark Magic Uses x2Dark Magic Uses x2
Doubles the number of uses for dark magic.
Class ability for Gremory
White Magic Uses x2White Magic Uses x2
Doubles the number of uses for white magic.
Class ability for Bishop, Gremory
White Magic Heal +5White Magic Heal +5
Heal 5 extra HP when using white magic.
Class ability for Priest
White Magic Heal +10White Magic Heal +10
Heal 10 extra HP when using white magic.
Class ability for Bishop
Weight -5Weight -5
Reduces total equipment weight by 5.
  • Class ability for Fortress Knight
  • Heavy Armor Rank A+
Lucky SevenLucky Seven
Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
Class ability for Trickster
TransmuteTransmute
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
  • Class ability for Dark Flier
  • Master Dark Flier

Class Mastery Abilities

Abilities learned upon mastering a class.

List of Class Mastery Abilities

IconNameEffectSource
Brawl Avo +20Brawl Avo +20
Grants Avo +20 when brawling.
Master War Monk/Cleric
HP +5HP +5
Increases maximum HP by 5.
Master Noble, Commoner
Strength +2Strength +2
Increases Str by 2.
Master Fighter
Magic +2Magic +2
Increases Mag by 2.
Master Monk
Speed +2Speed +2
Increases Spd by 2.
Master Myrmidon
Pomp & CircumstancePomp & Circumstance
Grants Lck & Cha +4.
Master Armored Lord, High Lord, Wyvern Master
Defense +2Defense +2
Increases Def by 2.
Master Soldier
Resistance +2Resistance +2
Increases Res by 2.
Master Lord
Hit +20Hit +20
Increases Hit by 20.
Master Archer
Defiant StrDefiant Str
Grants Str +8 when HP is ≤ 25%.
Master Hero
Defiant MagDefiant Mag
Grants Mag +8 when HP is ≤ 25%.
Master Gremory
Defiant SpdDefiant Spd
Grants Spd +8 when HP is ≤ 25%.
Master Bow Knight
Defiant DefDefiant Def
Grants Def +8 when HP is ≤ 25%.
Master Great Knight
Defiant ResDefiant Res
Grants Res +8 when HP is ≤ 25%.
Master Holy Knight
Defiant AvoDefiant Avo
Grants Avo +30 when HP is ≤ 25%.
Master Falcon Knight
Defiant CritDefiant Crit
Grants Crit +50 when HP is ≤ 25%.
Master Wyvern Lord
Death BlowDeath Blow
If unit initiates combat, grants Str +6 during combat.
Master Brigand
Fiendish BlowFiendish Blow
If unit initiates combat, grants Mag +6 during combat
  • Master Mage
  • Class ability for Dark Bishop
Darting BlowDarting Blow
If unit initiates combat, grants AS +6 during combat
  • Master Pegasus Knight
  • Jeritza budding talent (Flying).
Armored BlowArmored Blow
If unit initiates combat, grants Def +6 during combat
Master Armored Knight
Warding BlowWarding Blow
If unit initiates combat, grants Res +6 during combat
Master Mortal Savant
Seal DefenseSeal Defense
If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat.
Master Wyvern Rider
Seal ResistanceSeal Resistance
If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat.
Master Dark Knight
BowbreakerBowbreaker
Grants Hit/Avo +20 when using magic against bow users.
Master Warlock
TomebreakerTomebreaker
Grants Hit/Avo +20 when brawling against magic users.
Master Grappler
RenewalRenewal
Unit recovers up to 20% of max HP at the start of each turn.
Master Bishop
Poison StrikePoison Strike
If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat.
Master Dark Mage
LifetakerLifetaker
Unit recovers HP equal to 50% of damage dealt after defeating a foe.
Master Dark Bishop
LethalityLethality
Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex.
Master Assassin
PavisePavise
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat.
Master Fortress Knight
AegisAegis
Chance to reduce bow/magic damage by half. Trigger % = Dex stat.
Master Paladin
Special DanceSpecial Dance
When using the Dance ability, grant Dex/Spd/Lck +4 to target ally.
Master Dancer
VantageVantage
When foe initiates combat, unit still attacks first if HP is ≤ 50%.
  • Class ability for Hero
  • Master Mercenary
DesperationDesperation
If unit initiates combat with HP ≤ 50%, unit's follow-up attack (if possible) occurs before foe's counterattack.
Master Cavalier
Quick RiposteQuick Riposte
If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack. Prevents enemy follow up attacks.
Master War Master
WrathWrath
If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50.
Master Warrior
StealSteal
Allows unit to steal a non-weapon item from a foe with a lower Spd stat.
  • Master Thief
  • Class ability for Thief
Unarmed CombatUnarmed Combat
Allows unit to fight without a weapon.
  • Class ability for Brawler, Grappler, War Monk/Cleric
  • Master Brawler
CounterattackCounterattack
Allows unit to counterattack regardless of distance to attacker.
Master Death Knight, Retribution gambit, Chalice of Beginnings
Sacred PowerSacred Power
Adjacent allies deal 3 extra damage and take 3 less damage during combat.
Rhea personal ability, Master Enlightened One
TransmuteTransmute
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
  • Class ability for Dark Flier
  • Master Dark Flier
Duelist's BlowDuelist's Blow
If unit initiates combat, grants Avo +20 during combat.
Master Trickster
Uncanny BlowUncanny Blow
If unit initiates combat, grants Hit +30 during combat.
Master Valkyrie

Enemy Only Abilities

Abilities that only enemies have, and cannot be learned.

List of Enemy Only Abilities

IconNameEffectSource
White Magic Crit +10White Magic Crit +10
When using white magic, Grants Crit +10 .
Enemy only
Dark Magic Crit +10Dark Magic Crit +10
When using dark magic, Grants Crit +10 .
Enemy only
Lance Avo +20Lance Avo +20
When using a lance, Grants Avo +20 .
Enemy only
Axe Avo +20Axe Avo +20
Grants Avo +20 when using an axe.
Enemy only
Bow Avo +20Bow Avo +20
Grants Avo +20 when using a bow.
Enemy only
Dark Magic Avo +20Dark Magic Avo +20
When using dark magic, Grants Avo +20 .
Enemy only
Swordbreaker+Swordbreaker+
Grants Hit/Avo +30 when using a lance against sword users.
Enemy only
Lancebreaker+Lancebreaker+
Grants Hit/Avo +30 when using an axe against lance users.
Enemy only
Axebreaker+Axebreaker+
Grants Hit/Avo +30 when using a sword against axe users.
Enemy only
FistbreakerFistbreaker
Grants Hit/Avo +20 when using a bow against brawlers.
Enemy only
PoisonPoison
Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat.
Enemy only
MiracleMiracle
Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat.
Class ability for Priest
ParagonParagon
Doubles experience earned.
Enemy only
DisciplineDiscipline
Doubles skill experience earned in battle.
Enemy only
Unsealable MagicUnsealable Magic
Prevents unit from being silenced.
Enemy only
Immune StatusImmune Status
Nullifies status effects and debuffs.
Enemy only
GeneralGeneral
Nullifies instant death effects and halves damage from enemy gambits.
Enemy/NPC only
CommanderCommander
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Enemy/NPC only
Infinite MagicInfinite Magic
Removes the limitation on the number of times magic can be used.
Enemy only
Magic BindMagic Bind
If unit lands a hit, targeted foe is unable to use magic for 1 turn.
Enemy only
Infantry Effect NullInfantry Effect Null
Cancels effectiveness against infantry units.
Enemy only
Dragon Effect NullDragon Effect Null
Cancels effectiveness against dragons.
Enemy only
Monster Effect NullMonster Effect Null
Nullifies any extra effectiveness against monsters.
Enemy only
Effect NullEffect Null
Cancels all types of effectiveness.
Enemy only
NoncombatantNoncombatant
Unit cannot be targeted by foes.
Enemy only
Cursed PowerCursed Power
Unit recovers HP on swamp terrain.
Enemy only
AnchorAnchor
Prevents unit from being moved.
Enemy/NPC only
Twin CrestsTwin Crests
Allows unit to take two actions in one turn.
Enemy only
Ancient Dragon WrathAncient Dragon Wrath
Calculates damage using the lower of foe's Prt or Rsl.
Enemy only
Surging LightSurging Light
Performs Staggering Blow immediately.
Enemy only
Ancient DragonskinAncient Dragonskin
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
Enemy only
Keen IntuitionKeen Intuition
Grants Avo +30 during combat with a foe 2 or more spaces away.
Enemy only
Black Magic Uses Up+Black Magic Uses Up+
Quadruples the number of uses for black magic.
Enemy only
Dark Magic Uses x4Dark Magic Uses x4
Quadruples the number of uses for dark magic.
Enemy only
White Magic Uses Up+White Magic Uses Up+
Quadruples the number of uses for white magic.
Enemy only
Mighty King of LegendMighty King of Legend
Negates 1 attack per turn and strengthens stats while the 10 Elites are present.
Enemy (Nemesis) only
10 Elites10 Elites
Grants power to the Mighty King of Legend.
Enemy only
Agarthan TechnologyAgarthan Technology
Adjacent foes deal 3 less damage during combat.
Enemy only
Umbral LeechUmbral Leech
Unit absorbs HP from phantoms.
Umbral Beast only
Manifest PhantomManifest Phantom
Unit births phantoms.
Umbral Beast only
Enhanced FortitudeEnhanced Fortitude
Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
Umbral Beast only
BarrierBarrier
Reduces all damage dealt to the user by 50%. Grants access to the user's Barrier Abilities. Active if an intact Barrier tile is targeted.
Enemy (monster) only
Vital DefenseVital Defense
Negates enemy critical chance.
Enemy (monster) only

Other Abilities

Miscellaneous abilities that are not learned normally or not learned at all.

List of Other Abilities

IconNameEffectSource
Sword Avo +20Sword Avo +20
Grants Avo +20 when using a sword.
Win the White Heron Cup
Missing NumberMissing Number
Missing Number. The icon is based on Wary Fighter.
This ability does not exist
Three HousesThree Houses